Showing posts with label planning. Show all posts
Showing posts with label planning. Show all posts

03/10/2016

Having a plan...

wasps don't actually have teeth like this...OR DO THEY?
Finally, latest 4 minute animation (about gardening, magic realism and - er -  wasps) is completed and sound mixed, ..Actually, I spent today so far redoing the soundtrack, because it just didn't quite have the pace; but I still made my deadline of  the start of the new teaching year. Last week was induction but my bottom line was to be done by my first (PT) day of the teaching year - tomorrow. I don't usually have a strict deadline for films, except for a few ludicrously quick submission dates for themed shows... it's usually more like...just do it! and when it's done, do another one... But it is motivating to have a timescale, a plan, a deadline. It also means you can actually get ahead of it and give yourself time off, which is hard to do for an artist/ animator when that isn't your (every)day job.
And some of those things that annoyingly motivational business people say are useful... If work expands to fit the available time, it can also be made to contract to fit it...but only if you have a clear sense of how much time you're giving yourself. I'm always telling the students the importance of planning and managing their time... so you'll all be pleased to know that my house looks like Mr Trebus lives here (google it) and the garden looks like an amazonian rainforest...but the film is done...TaDa!

14/08/2016

What did we learn today?

Normally, I work from beginning to end, perhaps more like writing a novel than making a film. I make a first draft - seldom a pencil test unless it's really hard to draw - and then go back over it, to re-edit, also in order beginning to end. BUT - Just because it's a cartoon, doesn't mean you can't shoot it out of sequence. So, what did we learn today... stop banging your head against the sketchbook going "wah! it's too hard to draw a little fat man doing 360 degree rolls in mid air" and - duh - move on to to the part where he's admiring his wings in the mirror. Go back to the hard part when you are feeling more energetic, have better references...or maybe rethink the sequence based on what it is supposed to show/generate/ suggest. Of course this does imply you have to have a reasonable idea where the story is going...

A proper storyboard is not in fact essential unless you want to ...maybe, work to a pre-planned deadline.
Lately I have  started annotating the cartoon-in-progress with days so I can see how many frames I actually managed in that period. This will be an invaluable aid to planning and resource budgetting  - or possibly invoke despair.