Showing posts with label fish. Show all posts
Showing posts with label fish. Show all posts

13/01/2019

New Year Resolution part 1 - Drawing

bathroom fish - pen drawing
Besides the usual knee-jerk eat better, get fit, call your mother more often (all of which I am doing quite successfully so far) I have resolved to do an observational drawing every day. In a shiny new sketchbook. It doesn't seem very much, for an artist, yet surprisingly difficult to keep up when you are thinking "I spent all day drawing animated fish, now I have to do a flippin still life?" and when dark evenings mean drawing indoor things (yes I could draw in the mornings, but that's when Im now going running!) and you suddenly realise how much you want to explore the vague and raggedy-edged shapes of the garden, the neighbours' ivy-loaded tree, organic things, instead of hard-edged manufactured objects and square walls. How the cat can sit immobile for 6 hours but begin to prowl when you decide to draw her.
Like the running, it's an exercise - for the drawing muscles. Building up stamina, imaginative capacity, interpretive ability, libraries of sorts of marks. But what begins as a discipline soon becomes a delight. Probably endorphins.


21/10/2018

So I finished another film ("Man")

... big news. Not really, but it has already created the need for another film. A follow-on, a deeper exploration of some of the ideas I floated past in this one:
1. the representation of gender and why do we put up with it.
2. the generation of ideas, how and where does it happen.
3. sorts of wooduct-ty marks and how to economically animate them
4. blah blah something to do with the presence of the artist within the work...the self-referential recursive fractal thingummy.
This happens when you have a tiny animation trying to contain several big ideas.
Your head gets full.
Sometimes of fish.

14/04/2018

and afterwards, they schlepped

Yes...after the joy of making the film, hawking the finished product round, trying to get exhibitions or showings, doing the paperwork and creating special versions of the film just for one portal is deeply boring. and the downside of being a one-woman band is that you have to do all that, when the only bit you are competent at is long-completed and your head has skipped ahead to the next story idea

(There will be FISH. Inside someone's head. an expanding head. and people with REALLY long arms. and maybe dancers. and men which turn into women and women which turn into men. the fish might come out of a book. maybe the people turn into fish...why? why not?)


maturing. fermenting? or just preserved for later... 
Ideas crash together like in dreams, throwing up images from the recent holiday (black-and-white sea. mermaids. tiny ponds), Thursday's Dance performance (more anatomically-correct characters, so the distortions of a limb or a movement are more apparent?) and random things seen or heard (knitted sheds! pop-up cards, summerhouses on a mountaintop, an ancient man practicing the organ in church while the churchbell chimed 3pm. Running into an old friend and having a random conversation about cocktail dresses)

Something is needed to stir these up and precipitate out a useful narrative. Apparently, the annoyance factor of crappy technology (mine or someone else's) can in fact provide this. The screaming frustration of non-user-friendly systems with outdated technology (WHY do you still only accept onscreen viewers in 4:3? Hands up any animator not using 16:9?? WHY do you think it wont matter if you squash my movie to fit, just as though the visuals weren't important. It's a film, not Jam. Oh, wait...Jam??)

I understand some festivals operate on a tiny budget with harassed volunteers, and I am happy to support - with patience if possible - underfunded artist/filmmaker-led indy initiatives. But when festivals with a long pedigree and a big budgets, or festival portals which broker applications get it (the technology, the interface design, the dead links and translations-into-English which suddenly aren't, the missing vital information (we ONLY accept DCPs))wrong you feel like asking - AGAIN - why is it always artists paying for the right to beg to show their work? If the arts are big business, and Art is the commodity, why is the artist the one who doesn't make any money out of all this. If film matters, if animation is interesting, then how come all the ticket money doesn't provide the successful filmmaker with even a measly return of the entry fee?

and, instead of getting steamed up about this, can I make an animation about it?

11/10/2016

Goin' Posh

 Hastings Tall Sheds. Not, as family legend had it,
tall inside for mending fishnets (or fishing nets),
but a 3 storey shed, to exploit limited beach space.
Well last year a kind reviewer  (Eugenie Johnson) described one of my films as a breath of fresh air...but also as Crude line drawings... http://narcmagazine.com/review-sunderland-shorts-opening-night-sunderland-minster-2-7-15/ . Now I'm going to up my game crudewise - specifically to make the original drawings on a larger scale that wont get crudified so much by being enlarged on a big screen. Having resisted this for a long time because of the limits of the size of the monitor I'm working on, clearly its time to invest in some bigger better techno. Meanwhile an experimental pilot project (with a storyline around gender and specifically gender in cartoons) should help sort out what else needs to change with size - the scale of marks? the type of marks? - and how much longer will it take to complete?
Also, I realise it is some time since I attempted to animate an inanimate object...like a shed. This raises interesting ideas about the nature of the word animat/e/ion and why anyone would think a shed was not already animated by the dense layers of history and human intervention...and fish.