Normally, I work from beginning to end, perhaps more like writing a novel than making a film. I make a first draft - seldom a pencil test unless it's really hard to draw - and then go back over it, to re-edit, also in order beginning to end. BUT - Just because it's a cartoon, doesn't mean you can't shoot it out of sequence. So, what did we learn today... stop banging your head against the sketchbook going "wah! it's too hard to draw a little fat man doing 360 degree rolls in mid air" and - duh - move on to to the part where he's admiring his wings in the mirror. Go back to the hard part when you are feeling more energetic, have better references...or maybe rethink the sequence based on what it is supposed to show/generate/ suggest. Of course this does imply you have to have a reasonable idea where the story is going...
A proper storyboard is not in fact essential unless you want to ...maybe, work to a pre-planned deadline.
Lately I have started annotating the cartoon-in-progress with days so I can see how many frames I actually managed in that period. This will be an invaluable aid to planning and resource budgetting - or possibly invoke despair.
14/08/2016
05/08/2016
Character, Gender, Comics...and the triumph of hope over expectation.
The debate about sexism in comics/ animation is ongoing but makes fairly depressing reading.
superhero-sexism-is-alive-and-kicking
(Im wearing sparkly hot pants because I like them, not so men will look at my arse.. Excellent, good for you. But how do we stop the men in question from assuming you are wearing them so they will look at your arse. Aye, there's the rub. They believe they have a god-given right and a hormonal imperative to look at your arse) Meanwhile, back in what passes for real life, trying to develop believable and empathic characters of unknown or ambiguous gender/ whose key identification is as Gardener, Fantasist or Self-sufficient rather than Man or Woman/ is proving challenging.
superhero-sexism-is-alive-and-kicking
(Im wearing sparkly hot pants because I like them, not so men will look at my arse.. Excellent, good for you. But how do we stop the men in question from assuming you are wearing them so they will look at your arse. Aye, there's the rub. They believe they have a god-given right and a hormonal imperative to look at your arse) Meanwhile, back in what passes for real life, trying to develop believable and empathic characters of unknown or ambiguous gender/ whose key identification is as Gardener, Fantasist or Self-sufficient rather than Man or Woman/ is proving challenging.
01/08/2016
Virtual gardening
Soundtrack for The Slow Lane is done, and the finished movie has gone off to some festivals for rejection. Updates completed to the website, to create pages for the most recent movies and , oh yes, re-link every single page to the blog via the OTHER menu. (which I forgot about) Yes, this is why style sheets are a good idea. (ask your Mum)
It's beginning to feel very much like the website is redundant, and that the blog is as much information as anyone would be bothered to read... But for me it's important to close the projects, to reflect, to tidy my virtual desk and get ready for the next idea. Digital projects that are infinitely copiable, tweakable and clone-able can sometimes feel like they are always in flux, that it isn't necessary to commit to a single, finite version and move on. But I believe it is. Let the narrative find its natural ending, its most expressive face and then frame it.
Then, move on to the next project which right now is some "virtual gardening" with added magic realism. It's an idea from the thinking stone, and a tiny bit metanarrative-y, investigating the nature of the animated world, where things can become other things quite easily, seamlessly and without the need for stunt-shrubs.
It's beginning to feel very much like the website is redundant, and that the blog is as much information as anyone would be bothered to read... But for me it's important to close the projects, to reflect, to tidy my virtual desk and get ready for the next idea. Digital projects that are infinitely copiable, tweakable and clone-able can sometimes feel like they are always in flux, that it isn't necessary to commit to a single, finite version and move on. But I believe it is. Let the narrative find its natural ending, its most expressive face and then frame it.
Then, move on to the next project which right now is some "virtual gardening" with added magic realism. It's an idea from the thinking stone, and a tiny bit metanarrative-y, investigating the nature of the animated world, where things can become other things quite easily, seamlessly and without the need for stunt-shrubs.
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